1. Too many players with too many "Red Flag-isms" (i.e. self-inflicted pile-ons to 11-214). I've been to 6 RF-A and 2 RF-N. The one's at Alaska are far better because they don't try to jam way too many jets in the airspace and they use 11-214/don't arbitrarily add on. I get it that we want to get everyone a swing at the bat, but the training factor is very watered down when you have a 20 ship SEAD package where 8 will do (as an example). It is deconfliction flag to an extent - and that is not good tactical training. Mitigate this by allowing less squadrons (may not be possible, I get it) and/or potentially lengthening vuls to allow multiple pushes....or instead of one long vul, do 2x back to back morning vuls and 2x back to back afternoon vuls. 4 vuls a day, but close enough that it really is 2x goes for MX, just with 45 min in between launch of one 4 ship and the other. Debrief each separately so the first guys aren't waiting another 1-2 hours for debrief to start. Run the debrief efficiently - stick to timeline limits, shot val rules, etc...you miss a shot by > 10", fuck off we're not going back.
2. Brecky hit PR - the CAF sucks ass at PR...probably the thing the CAF should be the most embarrassed about it's lack luster performance in...and I'm looking at every fighter pilot out there, I don't care what you fly, you have a role in supporting PR events, so put some damn work into supporting the PR plan, not being a shitty/useless OSC, etc. A pre-planned PR vul can speed things along to not drag out a training vul, but real time shoot downs can at least exercise initial OSC/AMC duties, and the pre-plan can be the next day to get that guy (i.e. for range time you can't shoot a guy down 30 min into vul west of the container and have Pedro push from El/Cal, I get it). No tanker - shit happens, wave the "ALR exceeded, I'd abort in real life" card and then go execute for training. Copy all, it'll be 2x60s and some Sandys against the world...and they'll probably get shot, but there's still training to be had.
3. Focus on basic integration in OCA/DCA/DT vuls. Johnny CAF isn't going to solve the F2T2EA problem for ALRS, in fact, he's going to fuck up the mission planning whole sale and lead an abortion the next day. That's not his fault - in real world, he'll be handed a plan, and he won't be the guy leading the whole thing anyways. Leave "next gen" problem solving to WIC advanced integration phase. Let the CAF figure out how to put a cohesive plan together that defeats the Nellis IADs, destroys appropriate-to-the-scenario targets, and gets everyone back home. I agree the threat level needs to be increased, but the point is basic integration...it is trying to do too much and has negative effects when we try to force the "WWIII" problems on the line CAF guy. There's a reason not every CAF dude is read into CW, etc...he doesn't need to be, the right people need to be who will be planning/have a unique understanding of the capabilities and can leverage those with their squadrons come execution day.
4. Airdrop guys - If they're not getting enough LFE training (are you guys really being left out of RF-N that much?), get them in there. It's not difficult to add an air assault, SOF resupply, etc. into a couple OCA vuls per week. I'm not saying it needs to be a full on JFE vul, but at least get a couple MAF/AFSOC assets doing a resupply on the west side of Belted or something along those lines. It'll be great training for them, but also for the SEAD and ESC guys who have to keep SA on a C-130 at 300 ft, protect him, and have a gas/TOS plan to not lose coverage. And at worst, the C-130 does its mission, there is zero interference with the rest of the war raging overhead and if he gets shots, well there's going to be some good lessons learned for the CAF guys who probably didn't have a good plan to begin with. To minimize the "everyone gets a trophy" thing, don't do MAF and PR in the same vul. Watch out for that dick head Roland guy.
5. Three weeks is long - but if you keep doing three weeks, consider making the third week dissimilar BFM/ACM week. When that square peg doesn't fit the round hole of airspace scheduling, etc. for every jet out there, make some CT-ish DCA vuls, i.e. smaller vuls where nobody is doing a MC upgrade, you can have a North and South vul, etc. Northern Edge in AK does a lot of this...i.e. first vul of the day is the WWIII problem, second vul is all CT. Some squadron gets tagged for MC, they're given the assets and range space/time, go from there to plan/execute whatever you want within some constraints (for safety, etc.) Airboss can make sure it doesn't get out of hand/go down some road it shouldn't. There will still be a lot of learning, but with less of the "RF bullshit" attached, and everyone is less "burned out" at the end.